(In The Video Game Theory Reader)
- Sexuality is almost always present in one form or another in games, and can be manifest on two levels - the "surface" of representation and in the performance/activity of gameplay
- How to study sexuality in games? Using what theories? How to distinguish between different layers of games? How is sexuality expressed in games?
- Final Fantasy IX example
- Idealized, naturalized heterosexual romance in the narrative
- How does identification work in games?
- Simplification/abstraction (or perhaps complexity and realism, depending who you ask) allows the player to identify more easily (based on McCloud's hardly watertight theory of identification)
- Problem of the male player caring about a male character is solved by a homosocial erotic triangle between player/avatar/love interest
- Both male player and avatar "get the girl" (but also compete somehow, according to Consalvo) and thus the game validates heterosexual masculinity
- This whole argument, as well as Consalvo's conception of identification is extremely shaky
- A female player who is not hailed, and the system collapses, Consalvo claims?
- Role-playing: avatar as mask (experimentation with identities within the established system of the game, this makes much more sense than the strange erotic triangle argument)
- "normative construction of games [...] for male players"
- The Sims example
- Analysis of the game manual and how it puts forward heterosexuality as normal through images (not nearly enough of this kind of paratextual analysis in game studies)
- The text, however, uses gender-neutral pronouns leaving open homosexual possibilities
- Polygamy is more accepted than gay marriage in The Sims
- Sex/gender conflation in the game
- Sexualities are not essential in The Sims, rather it is a performed activity
- A "gay window" that allows gay interpretations without being overt (easily ignored by homophobic players)
- Consalvo notes that "options not explored will not surface," but in The Sims isn't it possible for two male characters to fall in love unexpectedly? Maybe only in later iterations.
- Consalvo seeks to judge games like The Sims based on how well they model reality and its complexities (a naive and unimaginative argument!)
- Openness in gameplay causes us to be less invested in our Sims, which Consalvo seems to think is a negative thing... but perhaps it also creates critical/reflective distance?
- Games can (always?) be subverted, queered
Showing posts with label consalvo. Show all posts
Showing posts with label consalvo. Show all posts
June 07, 2010
Mia Consalvo, "Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games"
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