(In Digital Gameplay)
- Player as performer in virtual world
- Game narratives are still simplistic, formulaic
- Crawford: "designers" vs storytellers
- Ignoring interactivity in lieu of linearity
- MMORPGs as the most narratively successful -> link to Augusto Boal's theatre theory
- Common features of Forum theatre/MMOs: player's time commitment determines length of experience; change and innovation within the game; continual changes; fluid experience; existing guidelines for characters and experiences
- Spectators assume a character, intervening as spect-actors
- Open forum of debate and dialogue
- Begin with a familiar conflict scenario, open up to improvisation
- Avatar as costume for spect-actor
- Everquest as a social, economic, political world
- Clearly defined world, existing social parameters (community)
- Racial tensions in EQ
- Character class (ie: rogue, warrior) does not in any way equal socioeconomic class! (Whitlock is not the first to conflate these two, and it makes no sense to do so.)
- "Ideal place" for Forum-style debate and dialogue (is it?)
- Character creation within parameters, step into any existing role
- Characters "reflect" creators task and psyche (this seems to contradict the previous statement about stepping into any role...)
- Spect-actor directly intervenes in the story
- Quests as "narrative frames" that can succeed or fail based on player action
- Instancing as different versions/performances of a scenario
- Player-driven economy
- "Rehearse revolution" or "rehearse life" through an active relationship to(simulated) models/systems
- The Sims Online as even closer to Boal (real-world, modern setting)
- Do MMOs really try to solve community problems or address political conflicts? Whitlock is unconvincing on this point.
- Importance of physical presence to Boal (Whitlock links this to EyeToy and Dance Dance Revolution... but these are offline games, so where does this leave MMOs?)
- Is a virtual, customized avatar enough to stand in for physical presence?
- Ubiquitous games that bleed into real life
- Whitlock's conclusions seem to leave MMOs behind. All of her arguments and links to Boal, it seems, would be much stronger if applied to offline games or even non-digital games such as tabletop role-playing games. She spends the whole chapter trying to explain that MMOs are similar to Boal's Forum theatre (or is she saying that they would be a good venue for Forum theatre? It's really not very clear), but I'm just not buying it, and it seems like she isn't either.
Showing posts with label Whitlock. Show all posts
Showing posts with label Whitlock. Show all posts
August 02, 2010
Katie Whitlock, "Beyond Linear Storytelling: Augusto Boal Enters Norrath"
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