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Showing posts with label Troutman. Show all posts
Showing posts with label Troutman. Show all posts

July 24, 2010

John Unger, Porter Lee Troutman, Jr., and Victoria "Tori" Hamilton, "Signs, Symbols and Pereceptions in Grand Theft Auto: Vice City"

(In Digital Gameplay)

- Poor critical reception of Grand Theft Auto 1 and 2
- Theoretical approach to sign/symbol in GTA: Vice City, study of 11 players' use of these signs and symbols
- Signification as both individual and social (in and out of the game)
- A mediated activity
- Avatar as symbolic text "read" by other symbolic texts in the game, informed by real-world player's subjectivity (unorthodox account of what goes on in a digital game)
- Interdiscursive, intrapersonal "planes of development"
- Burke's Pentad: Act/Scene/Agents/Agency/Purpose
- Why do Unger and co. use "agents" and not "actors?"
- Signs become symbols when they are habitual
- Positioning - different ways of being that people appropriate as individuals and members of groups
- How are signs/symbols internalized over short periods of time (microgenetic); how they constitute individual agency (ontological); sharing of strategies, discussion, interaction (sociocultural/historical); large-scale cultural and/or biological changes (phylogenetic)
- All of the above are mutually constitutive, linked through social activity, which is mediated through symbolic means
- Unger and co. overemphasize the interface elements of GTA:VC as if they are the only symbolic elements at play, and treat the actual game-world/space uncritically as if it is more or less equivalent to reality
- Arbitrary condition changes during empirical study? (Why do they choose to use cheat codes to change Tommy Vercetti into a female porn star? No theoretical explanation is given.)
- Wanting your avatar to run in the game as a consequence of knowing that you can run in the game (this is reductive - the desire to run in the game could also come from experiences with other games, or the existence of a running button could be inferred by a novice player based on how slowly the avatar moves without it)
- Knowledge about digital games is distributed (Gee)
- How to use the findings of this study to create games for learning? (What findings?)
- "moments of tension between players (agents) and mediational means (language, symbols)"
- An ongoing process of signification (and of changing conventional systems signification) unfolding in the GTA series and in digital games generally