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Showing posts with label Tronstad. Show all posts
Showing posts with label Tronstad. Show all posts

June 07, 2010

Markku Eskelinen and Ragnhild Tronstad, "Video Games and Configurative Performance"

(In The Video Game Theory Reader)

- Video games as remediated traditional games
- "Games don't need audiences"
- Distinction between interpretive activity and "real" activity/play (non-trivial effort)
- Ergodic art exists between these two poles
- Pursue theory that fits games better
- Kaprow's Happenings, robotic art on a continuum with games
- Non-trivial work can be a means to produce something to be interpreted, but not in games
- Games are audienceless; games have variable sequences of action; games are a kind of performance/activity
- Eskelinen and Tronstad evidently presume a heirarchical relationship between activity and passivity
- Ludus rules determine win/end-game conditions; paidia rules determine the parameters of play
- Configurative, non-trivial work is a kind of performance
- "Matrixed" performances are separate from the real-world context in which they are performed, "non-matrixed" performances are a part of it
- Material investment breaks down the barrier between games and real life
- Eskelinen and Tronstad "don't expect to see the equivalent of avant-garde artists emerging from the game design community." (Um... yeah, about that...)
- After twenty pages of jargon-laden formalist taxonomies, Eskelinen and Tronstad appeal to a better understanding of the actual relationship between player and game, and the pleasure thereof