(In Digital Gameplay)
- Relation between player/avatar and player/game as "a mode of gendered subjectification"
- Character creation and modding as a performance of gender that draws attention to its construction and contingency
- Gender can be subverted in various ways in mods
- Character creation foregrounds gender as an essential feature of personhood
- Romantic subplot options to attract female gamers (Dragon Age is a more recent, highly successful, example of this... a "girlfriend game")
- Female-created mods often deal with gender, sexuality
- Avoid essentializing male and female gaming styles and simply reifying the categories we are trying to challenge
- Need to highlight the construction of gender, race and other categories in digital games
- Sommerfeldt makes some good points but much of the chapter seems sort of empty, disjointed
Showing posts with label Sommerfeldt. Show all posts
Showing posts with label Sommerfeldt. Show all posts
July 26, 2010
Christina Sommerfeldt, "The Embodied Adventurer: Women as Player-Characters, Gamers, and Module-Builders in BioWare's Neverwinter Nights"
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Sommerfeldt
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