(In Digital Gameplay)
- Game studies lacks foundations, but nevertheless has embedded paradigms
- Dominance of a limited structural/semiotic (I would add formalist) angle (taxonomies, definitions, etc.) and a visual bias
- Importance of the body - affect and phenomenology - as part of perception
- Unquantifiability of affect
- Political implications of bringing affect into the discussion of games
- The virtual is part of the real from a phenomenological standpoint
- "Eye, mind and body"
- The virtual as a field of possibility (Massumi)
- Persistance of the decorporealized subject assumed by linear Albertian perspective in digital space theory (has become normative)
- Move beyond perspective to fully-embodied perceptual experience which "cannot be reduced to one sense alone" and is made up of intensities
- Games not only look, but feel real
- Rez deals in affect and intensity rather than content and rationality
- Blur distance between surrounding world and Self (can we see "critical distance" as an ideological construct? As Eagleton notes one can be critical of something from within it.)
- Players "are the game" (not users of a tool), interesting example of Glenn Gould
- EyeToy (just before the Wii)
- Affect is historically specific based on our lived experiences in a culture, not precognitive, pure, primitive or innocent - it is simultaneous and in context
- Digital games "engage the technologized self"
- Distanciation paradigm exonerates us from responsibility, choice, reality (a politically questionable kind of freedom-from, not a freedom-to)
- Political games must challenge the construction of space, logic and not just content, producing intensities, affect "outside conventional meaning and culturally formed perceptions"
- Political change requires an understanding of the relationship between affect and ideology
- "Embodied and affective praxes [...] space for the emergence of new relations between mind, body and technology."
Showing posts with label Shinkle. Show all posts
Showing posts with label Shinkle. Show all posts
July 14, 2010
Eugénie Shinkle, "Corporealis Ergo Sum: Affective Response in Digital Games"
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