(In Digital Gameplay)
- Games have replaced film as the main reference point for students
- Games help challenge hegemony of narrative
- Eperiment: play games, bring experiences into the drama studio
- "Theoretical parallels" between digital games and theatre
- In addition to superficial motifs, a "shared state of being" as hermetically sealed worlds
- Player/avatar ~ actor/character (both cross the threshold)
- Force feedback, gaming implements -> props
- Unpredictability within constraints (free will/preordination)
- Avatar/character as both "I" and "he/she" (shifting)
- Hand has developed theatre games based on survival horror
Showing posts with label Hand. Show all posts
Showing posts with label Hand. Show all posts
August 03, 2010
Richard J. Hand, "Theatres of Interactivity: Video Games in the Drama Studio"
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