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Showing posts with label Gomes. Show all posts
Showing posts with label Gomes. Show all posts

August 15, 2010

Renata Gomes, "The Design of Narrative as an Immersive Simulation"

(In Worlds in Play)

- Attempt to generate cinema-style narrative in games has caused a new form/concept of narrative to emerge: immersive simulation
- Agency allows player to be part of the story universe
- Story is more than just a theme
- Two kinds of narrative game: character-oriented and simulation games
- Presence = greater potential for agency? (Why?)
- Affordances: surface is "stand-on-able," for example (Gibson)
- Character-oriented games have a clear journey/goal, sims do not
- "System history" as narrative in sim games
- "Poetic potential of simulation games"
- Narrative as an index of emergence in a complex system? (Personal narratives/narrativization)
- Eisensteinian ideal of pure formal discourse/communication/rhetoric could be achieved through simulation?