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August 24, 2010

Simon Egenfeldt Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, "Studying Video Games"

(In Understanding Video Games)

- Financial, cultural, aesthetic significance of games
- Is game research science? Methodologically not necessarily, but in terms of "systematic, rigorous and self-critical production of knowledge," it can and should be
- Raise our standards to gain academic credibility, rather than vilifying other disciplines and the academy generally for not recognizing game studies
- Renewal of interest in popular culture, scholars who grew up with games, growing complexity of games have contributed to the emergence of game studies
- Relationships with game designers are a unique feature of the field (but for how long?)
- Many appraoches to games tackle many different questions
- Game/Rules, Player, Culture, Ontology as the four main perspectives one can take on games
- Simulation community vs game studies community
- Formalist vs "situationist" (poor choice of words) groups within game studies