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August 03, 2010

Richard J. Hand, "Theatres of Interactivity: Video Games in the Drama Studio"

(In Digital Gameplay)

- Games have replaced film as the main reference point for students
- Games help challenge hegemony of narrative
- Eperiment: play games, bring experiences into the drama studio
- "Theoretical parallels" between digital games and theatre
- In addition to superficial motifs, a "shared state of being" as hermetically sealed worlds
- Player/avatar ~ actor/character (both cross the threshold)
- Force feedback, gaming implements -> props
- Unpredictability within constraints (free will/preordination)
- Avatar/character as both "I" and "he/she" (shifting)
- Hand has developed theatre games based on survival horror